So the game’s publically announced in Sept. There’s not a lot of games like that out there, I wanted to do Castlevania 1, be nice and short, not a lot of graphics, not a lot of anything. But THAT game took 7 years and is stuck on a crappy engine.īut it was a game that I wanted to make because I also like normal Castlevania. I always wanted to make a Metroidvania, but I was just like “Oh this is gonna take me 5 years of my life and I want to try to do it in an engine that’s really port-able, put it on consoles and stuff like that so let me make the smaller game, wait for a better engine to get finished or other people to figure stuff out in 2D or Unity, stuff like that,” and then I started working on Brave Earth: Prologue. What made you want to tackle Brave Earth: Prologue as your first game after I Wanna Be The Guy and I Wanna Be The Guy: Gaiden? I don’t feel comfortable saying when it’s going to come out, but this year, hopefully sooner than later. Instead, I’m only stealing the spirit of another game, I’m stealing the spirit of Castlevania! My current game is Brave Earth: Prologue, which is nearing into completion. Michael O’Reilly: I am Michael “Kayin” O’Reilly, creator of I Wanna Be The Guy and I am now trying to make a more legitimate game that isn’t riddled with copyright theft. Siliconera got in contact with Michael “Kayin” O’Reilly of Kayinworks, the mind behind I Wanna Be The Guy and now Brave Earth: Prologue, at BitSummit to talk about his new game’s long development time, its strengths in the face of other Indie-vania games, and its devotion to NES authenticity.Ĭould you please give a short introduction? It’s no wonder that such an ambitious game is still under development. With three playable characters, tightly-designed levels and combat, a grand story with glorious 8-bit cutscenes, and visuals and sounds straight out of the best that the Famicom (Japanese NES) had to offer, the developer Kayinworks wants the game to stand up there with the greats of NES history. Brave Earth: Prologue is unique among Indie-vania games in its deep love of its inspiration’s roots, hewing closer to the early Castlevania titles than Metroid.
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